In this week I have been working on a black hole project for Unreal. The lensing effect was done using quaternion properties to warp the space around the black hole. I also made an accretion disk trying to emulate the one from Interstellar. In the background you can see some of the skyboxes of my last library.
This is a work in progress for Unreal Engine 5: I hope I'll be able to make a new post soon, once I manage to solve some issues with the material :D